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Donald Trump Caricature Mobile

$19
or
Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "donald trump", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
FORMATS
NATIVE
3ds Max 2015  |  Default Scanline
FBX 2014
psd.zip
MobileTrump_Unity5demo.zip
Unity 5 demo
Trump_mb_model09.fbx.zip
Model only no-rig
trump_mb_model09.max.zip
Model only no-rig
Trump_mb_model09.obj.zip
Model only no-rig
trump_mb_model09_v2012.max.zip
Model only no-rig
3D Model Specifications
983 Polygons
941 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
overlapping Unwrapped UVs
Product ID 1122656

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186 Products
Since 2005
Donald Trump Cartoon Caricature for Mobile Games or any real-time application. Also suitable for animated shorts, youtube videos and ilustration ( Originally created with 3ds Max 2015 )

|| CONCEPT & DESIGN ||

Donald Trump 3D Caricature is a descriptive artistic representation inspired by the most relevant features of the real person. It is not, and there is not the intention to be a replica of the real person.

|| SPECS ||

This character contains 1 single object with one texture.
1854 Triangles. Or 983 polygons as Editable Poly.

Material is intended to be configured as 'unlit' or 'shadeless'. The texture is designed with 'unlit' style in mind.

|| TEXTURES ||

2048x2048 PNG - Full body.
Handmade Editable Texture files (.PSD) are included)


|| GENERAL ||

Units used: Centimeters. Model is 151cm tall. (1unit = 1cm)
Scene objects are organized by layers.
No third-party renderer or plug-ins needed

|| RIGGING ||

-Easy to use 3ds Max biped system + Skin modifier.
-7 morph targets, for basic control of Eyes, Eyebrows and Mouth.

|| REAL-TIME GAME-READY ||

- FBX file included. Tested with Unity 5 and UE4
- Unity Project demo included using Humanoid type animations and ThirdPersonController animations.

Other game engines:

It may import well in any other 3D real-time tool that supports FBX with bones and skin.
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