Scene what you will see on the first render used combined objects. What i mean. Not a secret what for big scenes (baners, art, concept or etc.) people used very detailed objects for first plane and low detailed objects for second plane. We used this method too.
If you buy this pack you recieve four type of models: Lowpoly model - single dollar (also used in games) Lowpoly model - dollar package (also used in games) Mid-poly model High-poly model
Polygons & Names: One dollar without package (Name: Single_Dollar) - (polygons: 90, vertices 92) Lowpoly model (Name: Dollar_lowpoly) - (polygons: 22, vertices 40) Mid-poly model (Name: Dollar_midpoly) - (polygons: 52.054, vertices 52.135) High-poly model (Name: Dollar_highpoly) - (polygons: 202.768, vertices 202.832)
Also you have 6 scenes: render_scene. max (result you may see on render) single_dollar.max dollar_lowpoly.max dollar_midpoly.max dollar_high-poly.max all_in_one.max (four models in one scene)
+ one high-quality diffuse texture for all packages in 1024x1024 resolution (TGA format)
You do not need do it something with a render scene. All you need - click the render icon. All models checked and prepared for use. All models placed in center of coords (exclude render scene).
In render scene used standart MAX-render without extended renders or magic passes. Some models, 3 standart lights and... is all. Result you will see.
NOTE: Mid-poly and High-poly model used real dollars. If you want you may take one dollar model and delete other dollars in package. Each dollar may be used in different scenes and renders.
NOTE 2: All scenes packed with RAR becouse file-sizes (high-poly, mid-poly, render-scene) too big.