Cartoon stylized Toy Dog Character , suitable for use in broadcast, high-res film close-ups, advertising, design visualization. Ready to be rigged.
- Clean mesh edge loops, Quads Only. - Model has real-world scale and is centered near 0,0,0. (he is circa 30 cm tall) - Objects, Materials, Textures use meaningful names. (striped texture path names) - No Third-party renderer or plug-ins needed.
Completely UV mapped, smoothable , made with Maya. Ready to render. All UVs grouped into one 0 to 1 UV space.
High resolution texture:
toydog_color 4096 x 4096 (TGA file format) toydog_specular 4096 x 4096 (TGA file format) toydog_bump 4096 x 4096 (TGA file format)
.ma (Maya 2012 ASCII) .obj (Alias Wavefront) .fbx
In Maya the model can be used without the smooth mesh preview as a background character or with the smooth applied as a hero character, all the presentation images are rendered with the smooth turned on, with the exception of the wireframes images.
Correct Color Management has been set for the Maya Scene.
Simple Phong Material and scene setup , with one directional light and a Sphere for the Final Gather Illumination and one sphere for the enviroment reflection,