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Dobot Magician Rigged 3D model

3D Model License: Standard    Upgrade License
Jan 18, 2022
CheckMate Pro Certified
FORMATS
NATIVE
3ds Max 2018  |  V-Ray 5
3ds Max 2018  |  Corona 6
OBJ
FBX 2018
Textures and assets
3D Model Specifications
74,802 Polygons
76,088 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Rigged
Product ID: 1838591
20 Products
Since 2016
15

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Dear Customer! Let me present to your attention the Dobot Magician manipulator high quality rigged model prepared for render and animation. It was carefully modelled in polygons using the solid model from the official site as reference.

Polygons – 74802 (1196102 with 2 smooth iterations).
Verts         – 76088 (1201107 with 2 smooth iterations).

9 UV sets. UVs are non-overlapping. Each UV set has its own selection set for your convenience.
Texture resolutions are from 2048x2048 to 5000x5000.
With the textures you’ll have .PSD vector files with all inscriptions and labels if you want to redesign it.
HDRI used in render is also included.

The scene has 4 layers except “0” one:
Dobot_Mesh – contains all scene geometry.
Dobot_Rig_Controllers – contains 3 spline controllers for animation.
Dobot_Rig_Hidden – contains all background animation stuff such as bones, helpers, solvers etc. It is hidden by default.
Dobot_Studio – contains all stuff for rendering (cameras, lights…).

Each element in the scene has its unique name.
Prefix “Dobot_” applied to each item. It will help you to quickly select all scene stuff after importing it to another scene.
Prefix “Dobot_M_” apllied to all geometry (except Shadow Matte plane) for quick selection.
Prefix “Dobot_R_” applied to all rig stuff in the second and third layers. Among them:
Dobot_R_Con –spline controllers for animation in separate layer;
Dobot_R_BN_ – bones;
Dobot_R_HIS_ – history independent solvers;
Dobot_R_HP_ – dummy objects (helpers);
Dobot_R_SP – splines.
Prefix “Dobot_S_” applied to all render stuff (lights, cameras, shadow matte plane…) for quick selection.

Rig is made with 3ds max standard instruments (solvers, constraints, bones…).
Please, watch the attached video!
There are 3 controllers for animation:
Dobot_R_Con_Main (red) – main controller to move, rotate and scale the whole rig. Everything except studio stuff is attached to it. Has no limits on movements or rotations.
Dobot_R_Con_Rot (green) – controller for rotation of the part that rotates on platform along Z axis. Has a limit on all movements and rotation only about one axis.
Dobot_R_Con_001 (purple) – controller to move the “claw” of the manipulator. All other parts will move automatically after it. Has a limit on movement along two axis only. Also it has Attribute holder in the Modify stack called Claws_Control that contains controllers:
Clamp Close/Open – Open/Close clamp slider.
Claws rotate spinner – controls the rotation of the clamp. You can quickly set the degree you need here.
Claws rotate slider – connected with the previous controller. Makes the same. You can quickly rotate on 360 degrees.
All controllers are freezed to their default positions. To turn them back after manipulations just click Alt+RMB and select “Transform To Zero”.
To remove all limits just go to Hierarchy tab – Link Info and deselect all check marks in the Locks menu.

File formats that are included:
3ds max 2018 with V-ray Next
3ds max 2018 with Corona 6
.FBX (both corona and v-ray)
.OBJ

System Units are millimeters.

Render settings are applied. All you need to do is just choose the camera and hit “Render” button and you’ll have the same pictures you see here.
Either V-ray or Corona renderers has pretty the same final render.

Unrigged model ID – 1827029.

Thanks for your attention!
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