The model was modeled in 3ds Max
The model is 100% smoothable and easily editable (TurboSmooth, HyperNURBS modifier).
This model consists primarily of quads
100% all unwrapped non overlapping.
The rendering is setup in Vray.
I also included a non-illuminated 3ds Max version with standard materials (if you do not use Vray).
Lighting is included only in the 3ds Max version and materials may appear different in other program formats.
Includes different textures and all the most important of them have size 4096x4096 and each have, Diffuse
,Glossiness,Normal, and Specular version.
Specular Workflow Color Space Profile specified
Include PSD files of all this textures
Real world scale.
Units of measurement is set on Meters
Fbx file zip it is divided into two parts that contain files and textures necessary to import the scene into used software.
The polygon and vertex counts listed are for the base mesh without subdivisions and do not include the instanced/proxy geometry.
With proxy geometry:
Polygons - 2,610,901
Vertices - 2,684,549