Major League Baseball ultra-detailed 3D model composed of separate pieces of geometry: 2 separate patches, Individual Laces and Center Core. Model will hold up at very close range.
Originally created in Cinema 4D R16 and rendered in standard render. Includes the low-poly non-subdivided geometry placed in Subdivision Surface Nodes. 3D model is created at real-world scale and contains the exact number of stitches occurring on the official Major League baseball.
Additional file formats include FBX & OBJ.
UV's have been setup for the Patches (Leather surface). UV layout texture is included for reference.
Textures include the Leather Patches with darkened/diffused areas where the holes & stitching reside as well as the bump map for the stitching thread texture. Textures are provided in several resolutions ranging from 1k all the way up to 8k for extreme detail. A layered Photoshop file created at 8k is included with all the layers separated for the easy creation of labels on the leather surface.
Please note the close-up renders of the baseball use the 8k texture map- smaller versions of the texture map are included.