Desert Spikeplant 3D models. Has only TRI and QUAD polygons with correct topology, supports multiple subdivisions. Shaded with VRAY materials (3DS MAX) and default materials (3DS MAX, MAYA). MAX, MAYA, FBX, OBJ.
--General-- Desert Spikeplant 3D models. Native format: 3Ds Max 2012
--Geometry-- This model is nicely organized, has correct names for all objects and has good topology, TRI and QUAD polygons only. Mesh topology supports multiple subdivisions. Model has mixed UVs.
--Rendering-- Rendering is setuped in Vray (3DS MAX), default materials (3DS MAX, MAYA). No 3rd party plugin needed. Shaded in physically correct workflow (linear based workflow), so you need not reshade model, simply drop it into your scene and tune lighting.
--Textures-- Textures are hand made or made from photos/source images. The textures are applied with UV Unwrap. JPEG.
--Rigging & Animation-- There is no rig and animation.