The model is a exact replica of a real deer skull found in a wood. 3D scanned and then worked with Blender v2.79.
|| USAGE || This model was designed for use as a real-time asset in a [videogame or simulation] This model is suitable for use in [broadcast, high-res film close-up, advertising, design visualization, forensic presentation, etc.] This model is an accurate representation of a deer skull using a scale of 1unit = cm.
|| SPECS ||
This model contains no separate objects This model contains 194.867 polygons as LOD2 This model contains 1.948.698 tris at LOD0 This model contain only tris This model contains Standard materials only OR Cycles Material
|| PRESENTATION IMAGES ||
All preview images are rendered with Blender Cycles No Photoshop or compositing used, Product is ready to render out-of-the-box. LIghts, cameras and background are included in the file. Preview Images are rendered using the 2.79 version of the Blender Cycles renderer. If you render this file using a different version of this renderer, you may not have the same results as you see on the thumbnails. File also include two additional material (Wireframe and Matcap-like) linked to a Material_Container object included in the file.
|| TEXTURES ||
8K and 16K JPG Texture included Main object and detail areas All textures are created from original photographs
|| GENERAL ||
Model is built to real-world scale Units used: cm. Units used: Centimeters. No third-party renderer or plug-ins needed
|| ANIMATIONS ||
No Animations included
|| ADDITIONAL NOTES ||
Blender file and FBX include 3 LOD and it can be imported without any issue into Unity or Unreal Engine. The FBX folder also includes a texture in a separate jpg file. Texture is missing in the foramen magnum as it was used to place the support during the scan.