High detailed photorealistic Deer (Fur) Animated 3D model. Ready to render exactly as you see above preview images in 3DS max 2016 with V-Ray. (HDRI map included) This model is suitable for game (Real-time), animation, visualization, movie etc. Cameras, lights and render settings are included in 3ds max file.
- Originally created with 3DS Max 2016. Using the V-Ray v3.20.02 renderer. - This model has a clean geometry based on Polygonal quads only. - Unit system is set to meters, and correctly real world scale model. Location in space to x0, y0, z0. - The model has come with fully textured and correctly mapped. No postwork on these render preview. - Deer body, tongue, mouth, teeth, eyeball, iris and pupil are modeled separately. - Every object are perfect named and polygons changeable. No any extra plugin needed to open this scene. - .Fbx and .obj file exported from 3ds max 2016 with texture. - Non-native file (.blend, .fbx and .obj) come with only color map texture. - 3DS MAX 2016 with V-Ray v3.20.02 or higher is required to render.
TEXTURES FORMATS AND RESOLUTION :
All textures provided with 4k high resolution. (main color textures is .Tif)
Deer Color Map.tif : 4096 x 4096 Deer Diffuse Map.jpeg : 4096 x 4096 Deer Specular Map.jpeg : 4096 x 4096 Deer Normal Map.jpeg : 4096 x 4096 Deer Fur Density Map.jpeg (Hair) : 4096 x 4096 HDRI : 2048 X 1024
FILE FORMATS :
.Max 2016 V-Ray .Blend (Blender 2.79 include only color map.tif texture. No render setup) .Fbx (Success fully open with textures in maya 2013, 3ds max 2016 and blender 2.79 tested) .Obj (.Obj file come with .mtl file. Open success fully with textures in 3ds max 2016, and blender 2.79 tested)
3DS MAX files have been created hair with hair and fur modifier. No any extra plugin required to render hair. 4 different hair systems for a total of about 1.5 mil. hairs primitives. Easy to modifier hair for your suitable. The fur is animated. For an even better render quality you can increase the hair primitives count up to your machine memory limit. The actual renders have been made on a machine based on a single i5 cpu with 8 gigs ram. Non-native file (.blend, .fbx and .obj) come without fur.
RIG & ANIMATION NOTES :
3ds Max file comes with rig elements. The rig come with custom attributes and spline controller with ik,fk system. The rig structure is stretchable. The model come with standard rigged pose. (signature pose) Foot, eye (Open/close), mouth (Open/close), jaw rotate etc. are rig with custom attributes control. 3ds max in simply hit transform to zero to make standard t-pose. (See this pose on preview) Non-native file (.blend, .fbx and .obj) come without Skeleton, rig or animation. The model is symmetrical.
4 Fully editable animation sets have been included in 3DS MAX 2016 files :
You can also download the animations sample videos file in the webpage preview section (right side of the page)
1) Walk (32 frames - Loopable) 2) Run (32 frames - Loopable) 3) Eat (130 frames) 4) Death (60 frames)
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