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Deer (FUR)

Sep 12, 2011
CheckMate Pro Certified
Maya 2010ma/mb  |  mental ray
FBX fbx
OBJ obj/mtl
3D Model Specifications
11,694 Polygons
11,818 Vertices
Polygonal Geometry
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 627462
423 Products
Since 2005

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High Detailed Photorealistic Deer (White-tailed), completely UVunwrapped and smoothable, made with Maya - Shave and A Haircut for fur.

This model has been modeled with a clean topology based on quads and loops. It is ready to be rigged and smoothable.
Eyeballs, gum, teeth, tongue are included and modeled separately.

High resolution textures (main color textures is .TGA)

color: 4096x4096
specular : 4096x4096
diffuse : 4096x4096
bump: 4096x4096

This pack includes all the following formats:

.mb (maya 2010 binary)
.ma (maya 2010 ascii)
.obj (alias wavefront)
.fbx (kaydara)

FBX is directly exported from Maya.
Obj is directly exported from Maya (.mtl included)

The Maya 2010 formats are set with the '3' hotkey for the geometry approximation preview and render.

Maya 2010(ma/mb), OBJ AND FBX formats polycount (quads): 11694

The Fur is made with Shave and A Haircut for Maya 2010 so you would need that software to render the fur out.
For an even better render quality you can increase the hair primitives count up to your machine memory limit.
The actual rendering time is about 6 minutes for an HD rendering 1200x1200 frame (rendered on a system based on a single pentium quadcore with 8 gigs ram)
--4 different hair systems for a total of 440k hair primitives.
The Shave and Haircut Fur is included in each MAYA 2010 format (ma/mb).
The .fbx and .obj formats don't include the Shave and Haircut Fur, but are included hair curves created by hair primitives (maya 2010 .ma) so you can use them as guides if you' re using a different Fur/Hair plugin.

A version without fur is also availabel ID: 536826

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