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Deer (2) (Fur)

$499
or
Royalty Free License
- All Extended Uses
Included Formats
Apr 20, 2016
CheckMate Pro Certified
Maya 2015 mental ray
FBX fbx
OBJ obj

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3D Model Specifications
Product ID:1025110
Published:
Geometry:Polygonal Quads only
Polygons:19,072
Vertices:19,496
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since September 2005
Currently sells 392 products
Achievements:
Product Rating
Unrated
Description
High Detailed Photorealistic Deer; UVunwrapped and smoothable, made with Maya. Shave and a haircut for hair.


This model has a clean geometry based on loops and 'only' quads. It comes with Maya settings for MentalRay renderer.
(Ready to render exactly as you see above - hit the '3' button for the geometry approximation preview and render)

- eyes, corneas, gum, teeth and tongue are modeled separately.


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--4 High resolution textures:

color.tga (4096x4096)

specular.png (4096x4096)

displacement.png (8192x8192)

normal.png (8192x8192)

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Formats included:

-Maya 2015-

DeerPoseMaya2015Shave90v36.mb - signature/preview pose (maya 2015 binary)
DeerPoseMaya2015Shave90v36.ma - signature/preview pose (maya 2015 ascii)

DeerMaya2015Shave90v36.mb - default pose (maya 2015 binary)
DeerMaya2015Shave90v36.ma - default pose (maya 2015 ascii)

DeerHairPrimitivesMaya2015.ma - hair curves (nurbs) converted from shave and a haircut hair primitives.


-Obj- (Obj is directly exported from Maya (.mtl included))

DeerOBJ.Obj - signature/preview pose
DeerOBJ.mtl - signature/preview pose
DeerPoseOBJ.Obj - default pose
DeerPoseOBJ.mtl - default pose

-Fbx- (FBX is directly exported from Maya 2015)

DeerFBX.fbx - signature/preview pose
DeerPoseFBX.fbx - default pose

DeerHairPrimitivesFBX.fbx - hair curves (nurbs) converted from shave and a haircut hair primitives.

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Mesh resolutions- Polycount (quads):


main deer mesh: 13616

eyeballs/corneas: 224
gum: 864
teeth: 4222
tongue: 146

background plane: 1



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SHAVE AND A HAIRCUT NOTE:
You would need Shave and A Haircut for Maya 2015 (*/**) in order to render the hair, otherwise you would be able to render only the main mesh.
For an even better render quality you can increase the hair primitives count up to your machine memory limit (The actual renders have been made on a machine based on a single I7 cpu with 16 gigs of ram - about 5 minutes for a 1480x800 frame/ without DoF)
--7 different hair systems for a total of about 2.5 mil. hairs.
The Shave and Haircut Fur is included in each Maya format (2015 ma/mb).
The OBJ and FBX formats don't include the Shave and Haircut Fur, but are included hair curves created by hair primitives (FBX and Maya 2015 ascii) so you can use them as guides if you' re using a different Fur/Hair plugin.


* The actual files have been created with Shave and a haircut 9.0
** Please always use an updated Shave and a haircut release to avoid rendering issues.



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NO POSTWORK ON THESE RENDERS (MENTAL RAY)
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