|Unwrapped UVs:||Yes, non-overlapping|
This environment is a small 'stage', centered upon the clearing. Beyond the clearing, the environment stops after a few meters. It is meant to be viewed from the directions seen in the sample renders, although of course it could be incorporated into a larger environment.
This scene is suitable for many purposes. It has 1024x1024 and 512x512 texture maps, and performs well even in high definition applications. The underlying geometry is highly optimized and suitable for videogame consoles as low as the Nintendo Wii -- the entire environment takes up only 23,170 Polygons and 28,968 Vertices. This Environment is composed of 126 separate objects, 3 Lights, 6 Cameras and 1 Helper.