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Realistic Asphalt Debris Piece Collection 3D model

FORMATS
NATIVE
3ds Max 2012  |  V-Ray 2
3ds Max 2012  |  Default Scanline
3ds Max 2012  |  V-Ray 2
3ds Max 2009  |  Default Scanline
3ds Max 2009  |  V-Ray 1.5 SP4
3D Studio
FBX
OBJ
Other Files
StoneDebrisBlackAsphalt_09_0.3K.rar
StoneDebrisBlackAsphalt_09_1K_.rar
StoneDebrisBlackAsphalt_09_5K_Tiff_Textures.rar
StoneDebrisBlackAsphalt_09_original.rar
28_StoneDebris_25_0.3K.rar
28_StoneDebris_25_1K.rar
29_StoneDebris_26_1K.rar
29_StoneDebris_26_0.3K.rar
29_StoneDebris_26_5K_TIFFtextures.rar
29_StoneDebris_26_original.rar
28_StoneDebris_25_5K_TIFFtextures.rar
28_StoneDebris_25_original.rar
RoadAsphaltDebris_04_0.3K_obj.rar
RoadAsphaltDebris_04_1K_obj.rar
RoadAsphaltDebris_04_TIFtextures.rar
RoadAsphaltDebris_03_5K_TIF_textures.rar
RoadAsphaltDebris_03_0,3K_obj.rar
RoadAsphaltDebris_03_1K_obj.rar
RoadAsphaltDebris_02_0,3K_obj.rar
RoadAsphaltDebris_02_1K_obj.rar
RoadAsphaltDebris_02_5K_TIF_textures.rar
RoadAsphaltDebris_01_5K_TIF_textures.rar
RoadAsphaltDebris_01_0,3K_obj.rar
RoadAsphaltDebris_01_1K_obj.rar
3D Model Specifications
5,000 Polygons
2,500 Vertices
Polygonal Tris only Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1177404
1026 Products
Since 2005
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Collection of 7 unique debris pieces. All of which come in 3 versions (5000,1000 and 300 polygons).

4 of those come even with 2 different textures (one more road/asphalt/black one, and the second more natural stone/rock debris (grey) like).
Most suitable probably as road/asphalt debris or vulcano debris.

V-Ray and standard materials
- Hi-Res Realistic product
- Correct scale
- Object(s) in their own layer (name via product name)
- Centered on 0,0,0.

Several Versions included:
1) Main version - Around 5000 Polygons (including Displacement 32 and 16 bit map, Normals And Diffuse Maps)
2) Low Poly version - Around 1000 Polygons (including Normals And Diffuse Maps)
3) Low Poly version - Around 300 Polygons (including Normals And Diffuse Maps)


Hires TIFF textures archive (around 150MB), contains:
Diffuse 8192*8192px TIF
Normal 4096*4096px TIF
Displacement 16bit 4096*4096px TIF
Displacement 32bit 4096*4096px EXR

Maps in max archives (5K (5000 Polygons) version):
Diffuse 4096*4096px JPG
Normals 2048*2048px JPG
32 bit Displacement 2048*2048px exr
16 bit Displacement 2048*2048px TIF

If you need just the original mesh without using displacement map during rendering, take the low poly version, subdivide it a couple of times and use the displacement map in 'displace' modifier (in 3ds max) or similiar in other applications, which will deform your mesh in viewport realtime, so you get the original hipoly mesh. You can use it, or use it as proxy or decimated it etc.

No part-name confusion when importing.
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