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Sep 16, 2011
CheckMate Pro Certified
FORMATS
NATIVE
3ds Max 09  |  Default Scanline 00
additional_tex.zip
Other Files
Ztl.zip
26Jan2013_dave_rigged_safely.zip
3D Model Specifications
9,643 Polygons
10,435 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Rigged
Product ID: 541270
46 Products
Since 2008
12
3

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See the static version for non-Max users: Product ID: 522475

Dave is a realistic model of male that has been originally modeled in 3ds Max 9 and now is ready for animation. Clear edge loops based mesh with reasonable polygon count and normals bump maps contributing to the level of detail of both body and clothes. Separate maps set for head (4096x4096px) and for body (6144x6144px) that you might need to reduce to render. To make the renders I actually used 60% of original textures size Max.

Dave is originally bald and has two types of hair to wear – two polygonal hairs with opacity maps and native 3ds Max hair grown from the low poly object linked to the head. Eyebrows are painted but also have hair to look even more realistic.

Previews were rendered with 3ds Max’s Scanline renderer, three spots and a skylight. No third party plug-ins or renders used in the scene. No post works on the images, only captions were added.

Model is symmetrical. Units = cm. Dave’s height is 180 cm. Rigged with “skin” modifier and with all the clothes. Objects in the scene are logically subdivided into layers, so it is good idea to use layer manager. Character studio biped with additional bones is being used. Two twists for upper arm, forearm, thigh and calf.

Object ‘body’: 5615 polys and 5658 verts (5613 quads and 2 tris - 0,04%)
All objects: 27435 polys (27275 quads and 160 tris - 0.59%).
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