Daniel is a very high detailed male character model.
Obj Format: The model is edge loop based and included in 5 levels of detail. The higher detail levels contain the information of the displacement map as geometry. The lowest level of detail can be used as subdivision cage model in software packages supporting subdivision surfaces. The extremely high detail is achieved by using high resolution bump and displacement maps. This way the rendering speed is very fast while you have a amazingly detailed model. The bundle includes also a suit with shirt and tie, a shirt, a t-shirt, a jeans, a short and two pairs of shoes. The clothes and shoes are saved separately.
Polycount Character: 5 levels of detail ranging from 10604 to 1721028 polygons
Polycount Cloth: 3 levels of detail ranging from 27181 to 430860 polygons
Lwo Format: The model is edge loop based and included in 5 levels of detail. The higher detail levels contain the information of the displacement map as geometry. The lowest level of detail can be used as subdivision cage model in software packages supporting subdivision surfaces. The extremely high detail is achieved by using high resolution bump and displacement maps. This way the rendering speed is very fast while you have a amazingly detailed model. The bundle includes also a suit with shirt and tie, a shirt, a t-shirt, a jeans, a short and two pairs of shoes. The clothes and shoes are saved separately.
Polycount Character: 5 levels of detail ranging from 10604 to 1721028 polygons
Polycount Cloth: 3 levels of detail ranging from 27181 to 430860 polygons
3ds Format: The model is edge loop based and included in 5 levels of detail. The higher detail levels contain the information of the displacement map as geometry. The extremely high detail is achieved by using high resolution bump and displacement maps. The bundle includes also a suit with shirt and tie, a shirt, a t-shirt, a jeans, a short and two pairs of shoes. The clothes and shoes are saved separately.
Polycount Character: 5 levels of detail ranging from 20720 to 3442032 triangles
Polycount Cloth: 3 levels of detail ranging from 53877 to 861720 triangles
Texture Map resolutions (all formats):
Color Map Resolution: 8000 x 8000 for Head, Body, Hands and Feet 2048 x 2048 for eye lashes 1024 x 1024 for eyes
Displacement Map Resolution: 8192 x 8192
Bump Map Resolution: 2048 x 2048 for Head, Body, Hands and Feet
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Products are subject to the TurboSquid, Inc. Term of Use on www.turbosquid.com. Prices are only guaranteed at the time of the creation of this document. Prices do not include additional fees, such as shipping, handling, and taxes.