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Polycount: -1643 Polys -3186 Tris -1621 Verts
Templar dagger based on real medieval designs. I tried to make it as low poly as I could while still maintaining most of its quality so it can be used in Game Engines. It also works well for CG Cinematics and Renderings though, once subdivided. Game-Ready only in terms of the Low Poly count. There is NO Game Engine file included! However, it shouldn't be too hard to export the model to whichever engine you want to use it in. :)
Dagger has real life size inside 3ds Max.
Textures are PBR with a 4K resolution and 2:1 ratio. BaseColor, Roughness, Normals, Metallic, (and Height which is not needed tho). 1 UV for the entire dagger. Optional Displacement Map for the hilt is included for CG renderings.
Preview images are rendered with VRay.
File contains a 3ds Max file (version 2021) but also FBX and OBJ. Textures (since they are PBR) should be easy to re-apply to these mesh files in case the 3ds Max file is not working with your version. In case you still cannot open/import your file, notify me and I will try to export in different formats.
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