ScratchFX Cyborg Helmet. This is a great helmet to use on your characters. Modeled to scale and as a clean optimized polygon mesh (Sub-D). It has a clean non overlapping UV map. Add a mesh smooth for higher resolution. I have also included an environment HDR map. The model can easily be imported into Zbrush or your favorite program for painting or further manipulation.
The Maya scene file can be rendered through the ScratchFX_Cyborg_Helmet_Cam. This scene file has been rendered with mental ray and also has mental ray materials attached so make sure to enable mental ray in your plugins window.
The 3ds Max 2012 Scene file is not setup to be rendered.