A cyberpunk arthropod creature. Suitable for real-time engines i.e. games. (See Marmoset toolbag screenshot of obj file.)
• Textures 4096x4096 PNG: Diffuse, specular, glossiness, normal, displacement. • Textures/materials,/geometry are logically named and layered. • Model is centered at 0,0,0. • Mesh is quads only. • Hypernurbs is used for subdivison, but the modifier is not collapsed.