Special Offer! Off

:::
Selected items only. See more offers in My Account.

Cuttlefish with Octane Support 3D

$55
or
Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2014 Default Scanline 2014
3ds Max 2014 Other Octane
OBJ 2014
Other textures
3D Studio 2014
FBX 2014

Complete Confidence

Have questions? Chat with us now.

Live Chat Now 24/7
3D Model Specifications
Product ID:1404735
Published:
Geometry:Polygonal
Polygons:2,306
Vertices:4,612
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:Yes
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since November 2009
Currently sells 11 products
Achievements:
Product Rating
Unrated
Description
This Cuttlefish model includes an Unreal 4 package with a Spline Animation System, Dynamic Camouflage system, 3D Studio Max Animation files, and 3DS Max Octane Materials.

-----3D Details (includes 3DS Max and other formats) -----

This package includes 3D Studio Max Files for scanline renderer and Octane. It includes FBX, OBJ Max and 3DS filetypes.

It includes 3 LOD Levels, 1 Animation, and 2 UV Channels for light baking.

Triangle Count:
LOD0 = 5810
LOD1= 3586
LOD2= 490

Rock Camouflage Normal Map: 2048x2048
Diffuse: 2048x2048
Displacement: 512x512
Displacement Mask: 256x256

-----Unreal Engine 4 Project Details-----

The Cuttlefish blueprint animation system allows you to easily animate your cuttlefish and change camouflage depending on the physical material of the mesh below the cuttlefish.

Set numerous variables, such as the start position along the spline, custom materials, surface detection distance for camouflage, camouflage changing speed, and the swimming animation speed.

The package also includes a Vertex Animation blueprint identical to the standard one - allowing for improved performance at the cost of graphical quality and an increased filesize. Choose which one suits your project better and run with it!

The package contains 1 Skeletal mesh with a realistic Physics Asset for ragdoll effects, 2 Parent Materials set up with 4 Material Instances (1 for the standard mesh, and 3 for each LOD of the Vertex Animated Mesh).

Each camouflage type is kept in only one material, as they lerp the values when changing camouflage.

Additionally, a demo scene has been included with Underwater PostProcess Settings, Caustic Lighting, Fog, & Depth of Field, along with two Cuttlefish with their paths set up, demonstrating the differences between the Animation Mesh and the Vertex-Animated Mesh.
Related Products
More Products By Artist