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Cuttlefish with Octane Support 3D

FORMATS
NATIVE
3ds Max 2014  |  Default Scanline 2014
3ds Max 2014  |  Other Octane
Unreal 4.15
OBJ 2014
Other textures
3D Studio 2014
FBX 2014
3D Model Specifications
2,306 Polygons
4,612 Vertices
Polygonal Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Rigged
Animated
Product ID: 1404735
15 Products
Since 2009

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This Cuttlefish model includes an Unreal 4 package with a Spline Animation System, Dynamic Camouflage system, 3D Studio Max Animation files, and 3DS Max Octane Materials.

-----3D Details (includes 3DS Max and other formats) -----

This package includes 3D Studio Max Files for scanline renderer and Octane. It includes FBX, OBJ Max and 3DS filetypes.

It includes 3 LOD Levels, 1 Animation, and 2 UV Channels for light baking.

Triangle Count:
LOD0 = 5810
LOD1= 3586
LOD2= 490

Rock Camouflage Normal Map: 2048x2048
Diffuse: 2048x2048
Displacement: 512x512
Displacement Mask: 256x256

-----Unreal Engine 4 Project Details-----

The Cuttlefish blueprint animation system allows you to easily animate your cuttlefish and change camouflage depending on the physical material of the mesh below the cuttlefish.

Set numerous variables, such as the start position along the spline, custom materials, surface detection distance for camouflage, camouflage changing speed, and the swimming animation speed.

The package also includes a Vertex Animation blueprint identical to the standard one - allowing for improved performance at the cost of graphical quality and an increased filesize. Choose which one suits your project better and run with it!

The package contains 1 Skeletal mesh with a realistic Physics Asset for ragdoll effects, 2 Parent Materials set up with 4 Material Instances (1 for the standard mesh, and 3 for each LOD of the Vertex Animated Mesh).

Each camouflage type is kept in only one material, as they lerp the values when changing camouflage.

Additionally, a demo scene has been included with Underwater PostProcess Settings, Caustic Lighting, Fog, & Depth of Field, along with two Cuttlefish with their paths set up, demonstrating the differences between the Animation Mesh and the Vertex-Animated Mesh.
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