The cat can be animated. The mouth can be opened and tongue, ears and tail can be moved. The pupils can dilate and contract, the claws can go back and forward. The fur is easly customizable. Eyeballs, teeth, tongue and gum are included and modeled separately
Objects The model is composed to 8 objects:
body eyes teeth and tongue Armature (Rigify rig) 2 curves 2 Empty objects.
Fur The fur is composed to 4 types of particle systems (Hair):
Body Fur Face Ears Whiskers
Movements Armature - The model is rigged, mouth can be opened and also tongue, ears and tail are rigged.
Tongue and Tail can be moved with respective Empty.
Sometimes during positions, the mesh can take strange shapes. Just press G and ESC. Turn off any Subsurface and Hair modifiers during bone positions for better workflow.
Shape keys - pupils can dilate and contract, the claws can go back and forward. Set the Value.
Materials The model has 9 materials, all PBR and completely procedural; no images and UV Map.
Customization The fur is easly customizable, just change colors in the node group. Leave completely white for default color.