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Cucumber 06 Hi Poly 3D model

3D Model License: Standard    Upgrade License
Nov 11, 2019
CheckMate Pro Certified
StemCell Certified
FORMATS
NATIVE
3ds Max 2014  |  V-Ray 3.6
3ds Max 2014  |  Default Scanline
Cinema 4D R18  |  Advanced Render
Cinema 4D R18  |  Arnold 5.3.1.1
3ds Max 2018  |  Arnold 5.3.1.1
3ds Max 2015  |  mental ray
3ds Max 2015  |  V-Ray 3.2
Maya 2017  |  Arnold 5.3.1.1
Maya 2015  |  mental ray
Maya 2015  |  V-Ray 3.2
FBX Specular v
OBJ
Other Files
Cucumber_06.rar
3D Model Specifications
38,912 Polygons
38,914 Vertices
Polygonal Quads only Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1468654
593 Products
Since 2006
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Cucumber 06 Hi Poly is a high quality model to add more details and realism to your projects. Detailed enough for close-up renders. Rendered with V-Ray.

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MODELS:
- Clean geometry 100% quad
- Units used: cm
- Included different polycount versions (1K -150K polys) in max, fbx, obj formats (please download Accompanying Product Files). Only geometry without material but with correct UVW coordinates. You can use material from your favorite 3d software format
- Included dispace texture 8192x8192 EXR (putted in the native file format archive). Not used in the product but may be useful in some cases

Polygons : 38,912
Vertex   :    38,914


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TEXTURES:
Textures of diffuse, specular, glossiness, normal (4096x4096) PNG (.png). These 4K textures were used for previews.
Also included the original 8192x8192 PNG textures for extremly close up rendering (putted in the native file format archive).


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PRESENTATION IMAGES:
All preview images are rendered with V-Ray renderer. The studio environment is included. Also included version without studio.


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FILE FORMATS:
- 3ds Max 2014 with V-Ray materials
- 3ds Max 2014 with standard materials (only for easy convertation to another render)
- StemCell formats

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SOME TECHNICAL INFO:

Normal maps has default for 3ds Max coordinates: X+Y-Z+
For your favorite software may be needed to make correction( for example flip green channel for Maya or Blender)

Texture padding is set=8 for 8K maps

Used correct color space for materials:

Diffuse                   sRGB        (Gamma 2.2)
Reflect (Specular) sRGB    (Gamma 2.2)
Glossiness             Linear    (Gamma 1.0)
Normal                   Linear    (Gamma 1.0)
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