Created using a multistep procedural modeling technique, this is a fully organic, non-repeating model of a cube of bone matrix, for animations or stills showing bone at a microscopic level. The model is detailed enough to stand up to camera fly-throughs into its interior. The geometry is clean and all triangulated. Because of the procedural nature of the modeling approach, there are not any UVs. However, it does not make sense to UV such a complex model, and the intention is that the model is textured using 3D procedurals. This is a companion file to Bone Matrix Cube 01, but has a lighter structure to the bone.