Note: All textures are provided in both .tga and .psd version for easy editing. Color change is possible by modifying the PSD color fill layers.
_dm : diffuse map
_sp : specular map
_nm : normal map
_ref : reflection map
Diffuse map: detailed texture of the pristine model, very little weathering.
Normal map: generated from the high resolution model with added details from the diffuse map.
Specular map: detailed colored specular map. Recommendation: set the car paint specular texture to be complementary to the diffuse texture to obtain a nice metallic effect.
Reflection map: simple mask-like map with the reflection values of different parts of the car's body. Can be used to vary the intensity of the environment reflection map (see screenshots)
-Maya 2008 mb file;
-Maya .ma file;
-Will open in any Maya version after 7.0;
-Please ignore the error message when importing. The asset does not contain any advanced nodes and will import ok.
-fbx file exported from Maya;
-format version is FBX200508_MB70 for compatibility with older importers/exporters;
-should open in most 3d applications that feature .fbx importers;
-the textures might need reopening.
-basic Max 9 scene;
-materials have been loaded in Material Editor;
-high and low resolution models set up on two different display layers.