General: This model of a crusty bread is suitable for use in broadcast, high-res closeups, advertising, Visualization. The Model is a 3D Scan of a real bread and contains a lot of photoreal Detail. The Scan was edited in Zbrush and shaded/rendered In Vray for CINEMA 4D. But there is also a version for Advanced Render included.
Geometry: Basegeometry is 3053 Polygons (3049 Vertices). A 2k Displacementmap contains all the highres details for Subpolydisplacement. The model is made of quads and tris only. No Ngons and optimized for smoothing or subpolydisplacement. UV-Map is optimized to cover most of the available UV-Space. The Displacement-Map was baked from a 5 Million Vertices-Mesh.
The model is at real world scale. Dimensions: 25cm x 13cm x 28cm
Maps: The Maps are available in High resolutions 2048px x 2048px. Diffuse-map and Occlusion-map are jpg-Format at 8bit. Displacmentmap and Normalmap are tiff-Format.
Rendering: The Native c4d-File contains a GI-Setup with IBL and can be rendered. The HDR-Environment-Map is included. All preview-Images are rendered with CINEMA 4D Vray.
OBJ/FBX/DAE: if you import the OBJ-File to any 3D-Application make sure the mesh is 13.628 cm high and the Displacement-Maximum is set to 0.27 cm