A critter pack, small animals with low polygon number.
They are fully animated (move, idle, die, some critters have more, snake biting, bat hanging, squirrel jumping, etc. Bees and dragonflies only have a flying animation). They are all skinned meshes to reduce drawcalls.
Each critter has 3-4 texture versions. Textures are 256*256 JPG-s, in some cases TGA-s when alpha mapping was necessary.
Originally created for Unity Game Engine, these critters are very low poly, useful for realtime and mobile applications.