A model of a generic credit card with materials and textures applied. Scene includes light preset for a V-Ray studio shot, examples on how to adjust the credit card model including text, beveling its edges etc. Every part of the card can be easily adjusted (text is a separate object that can be only rewritten).
Object is made with emphasis on correct topology. All parts of the model are properly named and in real world scale, model can be put simply in your scene.
PRODUCT CONTAINS - Max file (version 2010) with textures, V-Ray materials and light preset (credit_card_vraystudioshot.ZIP) - Max file (version 2010) with textures and Scanline materials of a final product (credit_card_SCANLINE.ZIP) - Max file (version 2010) with textures and Scanline materials showing how to adjust the credit card design (credit_card_complete.ZIP) - obj file format with textures and Scanline materials - fbx file format with textures and Scanline materials - truetype font used for text (will work in 3ds max after installing it into Windows) - textures including layered diffuse PSD files for easy adjustement of credit card design.
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