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Sep 4, 2012
Full true visible detail.
No texture maps used - all details are polygonal.
Originally was modelled in MAX.
Previews were rendered in MAX9, FinalRender renderer & Materials
MAX versions include 2 render setups:
MAX9.Scanline renderer+Raytrace materials
All other formats were tested and adjusted in respective software.
All materials are properly named. All objects are properly grouped and named. Movable elements are separated.