Corrected and polished 3d scan of a car door. The holes have been manually reworked and overall there-s been an optimization in polycount and edge placement.
File optimized for Blender+Cycles use. All materials prepared and images packed in .blend file.
File also corrected in 3DsMax. So, .obj. .fbx and .max work properly. The materials are not set up for any specific rendering engine, but the naming should give you an idea of the kind of material you should use.