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Lincoln Continental Sedan (1965) 3D model

FORMATS
NATIVE
3ds Max 2012  |  Default Scanline
Blender 2.81  |  Blender Render
Cinema 4D R16  |  Default Scanline
Maya 2011  |  Default Scanline
SketchUp
3D Studio
FBX
OBJ
3D Model Specifications
185,000 Polygons
206,000 Vertices
Polygonal Geometry
Materials
Product ID: 1521384
215 Products
Since 2010

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* Features:
- Highly detailed exterior and basic interior.
- Model is settled to 0,0,0 xyz axis.
- Mental Ray materials and standart materials are included in max rar file.
- Real world scaled.(Units in milimeters)
- Suitable for animations and architectural visualizations.
- Wheels grouped seperately.
- All parts of car and materials named properly so you can easily find which material
   is for which part of the car.
- Body color can be changed.Model color can be different from preview images.
- No modifier collapsed (such as meshsmooth) so you can easily set level of detail.
- Environment shown on preview renders is not included. Only the model file.
- No textures needed. Every detail modelled.


                
- Meshsmooth Iteration Level 2
        Polygon count   : 505896
        Vertex count    : 535357
                
                ---------Two 3DS Files--------
- One with high poly and one with low poly (Without Meshsmooth)
        Highpoly polygon and vertex count : 1013528 - 573497
        Lowpoly polygon and vertex count : 370646 - 243916

                ---------Two FBX Files--------
- .One with high poly and one with low poly (Without Meshsmooth)
        Highpoly polygon and vertex count : 642924 - 534157
        Lowpoly polygon and vertex count : 325764 - 204673

                ---------Two OBJ Files--------
- .One with high poly and one with low poly (Without Meshsmooth)
        Highpoly polygon and vertex count : 513920 - 554383
        Lowpoly polygon and vertex count : 188668 - 205857




                


ATTENTION !!!

Only max files contains standart materials.FBX,Maya and 3DS format comes with default materials applied.
Obj, Blender, Sketchup and Cinema4D has seperated materials assigned.
No texture needed for this model. Every detail modelled.
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