>Textures: 78 Numbers of textures,where 19 Number are Textures(Diffuse Map 5K) can Use For Light Map Bake As per Your Environment, >No Need of further baking in Unity,Time saving for Rendering. >Light rig not included,Baked Textures are applied. >Diffuse & Light Map Backed Model included. >Model does not include any lights in 3Ds Max and Man Walkthrough,camera effect,post production plugin for Unity. >Images(Priview) are from the baked version,they are real time snapshots from Unity 5.3.4 and Vizard(Evaluation Copy) application. >No special plugin needed to open scene. >Model is fully textured with all materials applied.
>3ds Max 2013 standard(Diffused Textures Applied) >3ds Max 2013 standard(Baked Textures Applied) >FBX (Multi Format) >OBJ (Multi Format) >3DS
>Diffuse Textures(5K) & Baked textures are 4096*4096 in Size,Few Baked textures in 2048*2048 in size. >Parts are correctly named, grouped with a Textures Name,So It Can be easy to find with Mesh Name. >Low Poly Modeling,With Proper UV Unwrapped. >No Overlapping. >Preview Are Realtime Rendering From Unity And WordVis Vizard(Evaluation Copy). >Default Textures(Diffuse Map) can Use For Light Map Bakeing As per Your Enviornmnet. >Every model has been checked with the appropriate software.
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