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Conference Room [Real-Time Model]

$59
or
Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2012 Default Scanline 1
3D Studio 1
FBX 1
OBJ 1

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3D Model Specifications
Product ID:993206
Published:
Geometry:Polygonal Quads/Tris
Polygons:85,747
Vertices:47,166
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since February 2006
Currently sells 65 products
Achievements:
Product Rating
Unrated
Description
This is a medium resolution model of a conference room that consists of several individual assets. Every asset is uv mapped and has its own unique diffuse map and normal map when possible. The specular map is in the alpha channel of the diffuse whenever needed.

The native format of this model is 3DSMAX 2012 and uses the default max renderer . The scene is lit by 6 omni lights and a directional light for the sunlight.

The entire scene is under 100k polygons.

The individual are as follows.

Conference Room table: [3120 polygons] uses a 2k texture for diffuse/specular and a 2k texture for normal bump mapping.

Office Chair: [4194 Polygons] Uses a 2k texture for diffuse/specular and a 2k texture for normal bump mapping.

Conference Phone: [3366 Polygons] Uses a 2k texture for diffuse/ specular and a 2k texture for normal bump mapping.

Office Phone: [4946 Polygons] Uses a 2k texture for diffuse/ specular and a 2k texture for normal bump mapping.

Rolling Whiteboard: [1200 Polygons] Uses a 2k texture for Diffuse Color.

Dry Erase Markers (black, red, yellow, blue, green): [782 Polygons Each] Uses a 2k texture for each diffuse color, and a common 2k texture for normal bump mapping.

White Board Eraser: [218 Polygons] Uses a 2k texture for diffuse/ specular and a 2k texture for normal bump mapping.

Flat screen Television Cabinet: [2224 Polygons] Uses a 2k textue sheet for diffuse/ specular and a 2k texture for normal bump.

Vertical Blinds [898 Polygons] Uses a 2k texture for diffuse with alpha channel for mask and a 2k texture for normal bump mapping.

Carpet Floor: [354 Polygons] Uses a 2k texture for diffuse/ specular and a 2k texture for normal bump mapping.

Square Ceiling A/C Diffuser: [468 Polygons] Uses a 2k texture for diffuse channel.

Ceiling Speaker: [52 Polygons] Uses a 512x512 sheet for diffuse.

Sprinkler Head: [1282 Polygons] Uses a 2k texture for diffuse/ specular and a 2k texture for normal bump.

Ceiling: [1164 Polygons] Uses a 2k texture for diffuse/ specular and a 2k texture for normal bump.

Rectangle Ceiling Light: [20 polygons] Uses 2k texture for diffuse and 2k texture for normal bump.

Wall Clock: [882 Polygons] Uses a 2k texture with alpha for diffuse and transparency

Conference Room Door: [604 Polygons] Uses a 2k texture for diffuse/ specular, and a 2k texture for normal bump.

Framed Pictures: [38 Polygons] use a 2k texture for diffuse/ specular and a 2k texture for normal bump mapping.

Wall Outlet Sockets: [10 Polygon] Uses 256x512 texture for diffuse specular and 256x512 texture for normal bump.

Four Drawer File Cabinet with Files: [2580 polygons] Uses a 2k texture for diffuse/ specular and a 2k texture for normal bump mapping.

Window Frame: [64 Polygons] Uses a 1k texture for diffuse.

Walls [508 Polygons] Uses a 2k texture for diffuse/ specular and a 2k texture for normal bump mapping.

Walls Trim: [2213 Polygons] Uses a 2k texture for diffuse and 2k texture for normal bump mapping.

Skydome [154 Polygons] Uses a 4k x 1k texture for fake environment exterior.
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