It is my idea and concept model with highly detailed. Headlights and taillights are modelled and creator The model includes modelled tires.
Most parts of the model have been created as SubDivision/Meshsmooth surface. This means using the 3dSMaxversion you can change the resolution/smoothness of the surface very easy. If you import the lowest resolution of the .obj or .fbx version into a 3D Software that supports SubDivision surfaces you can also change the resolution/smoothness of the surface very easy. The base version of the model which is not smoothed has of 385770 polygons.
Max 2014-2017 Format: SubDivision is applied changed so you can set the object resolution as you like.