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Retro Color CRT TV 3D model

Nov 6, 2019
CheckMate Pro Certified
3ds Max 2018  |  V-Ray 3.60
3ds Max 2018  |  Default Scanline
FBX 2011
3D Model Specifications
5,968 Polygons
5,992 Vertices
Polygonal Quads only Geometry
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1466117
12 Products
Since 2014

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3D model of a color CRT TV, 70s style, turned on with screen image. Model is suitable for close-up renders, design visualization and real time applications.


- Ready to render.
- Originally created with 3DS Max 2018.
- Emissive screen - renders like a real color TV even on dark scenes.
- Just replace a single jpg file to change the screen picture (ImgScreen.jpg).
- Simulates the electron beam horizontal lines that existed on old CRT screens.
- All objects and materials are descriptively and uniquely named.
- All objects are logically grouped, for easy selection and management.


- Model geometry consists of quads only.
- Model is compatible with subdivision without changing its original format.
- The entire model contains 13 separate objects: back cover, case, panel, screen, screen cover, VHF and UHF selectors, 2 feet and 4 knobs.
- Both VHF and UHF knobs have pivots placed properly for rotation (channel selection).
- Each object geometry is independent from the others (no instances or references).
- The screen uses emissive material, for realistic results in dark environments.
- All objects have sealed geometry (no openings where backfaces would be visible).
- All objects have unwrapped UVs.
- No object have UV overlapping.
- No isolated or coincident vertices.
- No overlapping faces.

Poly count:

- Model contains 5,968 quads without subdivision.
- Model contains 5,992 vertices without subdivision.

Materials and textures:

- All texture paths are stripped.
- 3DS Max / V-Ray format uses two PNG textures at 640 x 480, 9 PNG textures at 1024 x 1024, 3 PNG textures at 2048 x 2048, one PNG texture at 4000 x 4000, two JPG textures at 4000 x 4000 and one HDR map at 1024 x 512.
- 3DS Max / Default Scanline format uses two PNG textures at 640 x 480, 8 PNG textures at 1024 x 1024, 3 PNG textures at 2048 x 2048, one PNG texture at 4000 x 4000 two JPG textures at 4000 x 4000 and one HDR map at 1024 x 512.
- FBX and OBJ interchange formats use normal maps for better compatibility with game engines.
- On 3DS Max, materials can be found on Slate Material Editor.

Preview images:

- Preview images depict the actual model, with no post processing.
- All rendered preview images use subdivision level 2, unless otherwise stated.
- All wireframe preview images use no subdivision, unless otherwise stated.
- All preview images are rendered with V-Ray 3.60 for 3DS Max 2018, unless otherwise stated. The use of other versions may produce variations in the results.
- Floor, walls and decoration items depicted on some preview images are not included in the files.

Units and measurement:

- Model uses real world scale.
- Unit system is metric (centimeters).
- Complete model dimensions: 56 cm width x 38 cm height x 33 cm deep (1'10 1/32' x 1'2 30/32 x 1'1').

Available formats:

- 3DS Max 2018 / V-Ray 3.60.
- 3DS Max 2018 / Default Scanline.
- FBX 2011 (interchange format)
- OBJ (interchange format)

Additional notes:

- This is a downloadable 3D model, not a real world object.
- 3DS Max / V-Ray format requires V-Ray for 3DS Max properly installed on the computer.
- FBX and OBJ formats use simplified versions of the complex materials and will not render equal to the preview images.
- For your convenience, all 3DS Max files have Subdivision Level 2 applied to the top group of the model by default. You can disable this by unchecking TurboSmooth on the modifiers stack.
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