Vertex/poly count at right is for entire scene.
Island/ocean: 18612v 35007p
Tree 1: 183604v 253974p
Tree 2: 180843v 250201p
Also includes the NURBS surfaces for distributing fronds/coconuts/scrub near the top. Use the two existing trees or create your own trunk underneath. Besides the two completed trees there are the 4 original unique fronds, coconut, and 'scrub' (that were used to make them). These have the original bend (leaf 'cup' & frond 'droop') modifiers, as well as a general noise modifier for added randomness (see the screenshot preview file below - coco_palm_preview_viewport.jpg).
'coco_palm_preview_06.jpg' shows 7 of one tree and 6 of the other scattered across the island with Gugila's GroundWiz plugin. The same can be achieved using the scatter (compound) object in max