This scene was built in Maya 2010 and rendered using Mental Ray. Lighting was achieved using an image applied to Mental Ray's Image based lighting node then rendered with Mental Ray Final Gather. Simple environment map included. Images were comped in Photoshop using ambient occlusion.
The Hammer has two custom maps for diffuse on the handle and the claw head. Maps were created in photoshop cs6. The PSD files are included. There is also a simple bump map on the handle.
Poly and Vert counts are totals for all geometry in the scene at lowest subdivision levels.
There is a parent curve on the hammer with a custom attribute called Smooth Hammer. Settings can be set from 0 to 2 if you need to smooth the model. Renders were done with this attribute set to 2.