This is a classic wooden rocking chair. It is useful for many applications as it works very well as a high-detail model, but the stacks are intact making it easy to change the level of detail.
This model has 10 different blended procedural wood materials to practically eliminate texture repetition. One additional material is instanced into the blends of each material to make changing the color of the entire model easy. Just change that one multiple-instanced material to whatever you want the wood to blend with, then change the color (B&W) of the mask channel (which is also instanced into one location in the material editor) to choose the amount of the blend. In the preview renders, the chair was changed from oak to red to green in a matter of seconds while keeping the different wood textures
seperate and unique (avoiding repetitious wood textures but maintaning model-wide ease of blended material changes).
This model is designed to be seen from all angles and distances.