Model of realistic city bench diffused in Italy. The model was created The model was created with Blender 3D in real world scale. Materials setting and rendering under cycles engine. Quads polys were used mostly and triangular polys were used only into sides. Model has partal UV map (wood battens only). Setting's materials are below: - battens: wood, used image texture 1024 x 1024 pixel 240 dpi resolution in diffuse and glossy canal, displacement (as bump) also. The image texture was modified expressly for each canal. -sides: iron or cast iron, no image texture used, procedural voronoi texture for bump effect and MixRGB Multiply node as factor mix shader diffuse and glossy. - nut: brass simil, same setting of sides but using Noise texture instead Voroni.
Image textures are in jpg format.
In addition to the blender format, the model is provided in fbx and obj format also.