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Mitsubishi A6M5 Zero

3D Model License: Standard    Upgrade License
FORMATS
NATIVE
Cinema 4D 16  |  Advanced Render 16
Lightwave 6  |  Other 6
3D Studio
FBX 2010
OBJ
3D Model Specifications
134,208 Polygons
99,122 Vertices
Polygonal Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Product ID: 548075
757 Products
Since 2009

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Mitsubishi A6M5 Zero-sen Typ52

Originally modelled in cinema4D. Detailed enough for close-up renders. The zip-file contains bodypaint textures and standard materials.

Features:
- Inside scene: -model - 35 textures - 1 material- 1 alphamap
- All materials, bodypaint-textures and textures are included.
- No cleaning up necessary, just drop your models into the scene and start rendering.
- No special plugin needed to open scene.

- Phong shading interpolation / Smoothing - 35

- In lwo,3ds,fbx and obj are parts for an seperate fly and a ground version.   

- NOTE - In lwo,3ds and obj the 1 Alphamap (Pro_Run_A) must manually load in the Alphacanal or Transparencycanal.

- c4d Version R16
- Polygones - 133687 Vertices - 96181 - 35 Objects - 23 textures - 1 material- 1 alphamap

- obj File - lwo file - 3ds file - fbx file Version 2010

The Mitsubishi A6M Rei-sen was a long range fighter aircraft operated by the Imperial Japan Navy Air Service from 1940 to 1945. The A6M was usually referred to by the Allies as the Zero, from the Navy Type 0 Carrier Fighter designation. The official Allied reporting codename was Zeke.
When it was introduced early in WW II, the Zero was the best carrier-based fighter in the world, combining excellent maneuverability and very long range. In early combat operations, the Zero gained a legendary reputation as a dogfighter, achieving the outstanding kill ratio of 12 to 1, but by 1942 a combination of new tactics and the introduction of better equipment enabled the Allied pilots to engage the Zero on more equal terms.
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oth fbx
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