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Clydesdale-Horse

3D Model License: Standard    Upgrade License
Apr 14, 2015
CheckMate Pro Certified
FORMATS
NATIVE
Cinema 4D 16  |  Advanced Render R16
3D Model Specifications
15,316 Polygons
16,287 Vertices
Polygonal Quads only Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 913482
70 Products
Since 2001
28
4

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This is a realistic 3D-model of a Clydesdale built to real world scale.

Clydesdales were originally bred in Scotland as work and war-horses.
Today they are well known as draft-horses for a famous American brewery.

The model is 243.167 cm high (1unit = 1cm),
88.651 cm wide and 295.401 cm long.
Floor to withers is 185 cm = 72,834 inches = about 18 hands high.

The model is polygonal, subdividable and highly detailed to be usable in closeups.

Total Polygons: 15316 (all Quads). Total Vertices: 16287

The model consist of of 45 separate objects:

1 x Clydesdale                (2881 Vertices,         2856 Polygons)
4 x Horseshoes        (736 Vertices,                 754 Polygons)
4 x Nails                        (400 Vertices,                 330 Polygons)
2 x Corneas                (137 Vertices,                 128 Polygons)
2 x Sclera                (96 Vertices,                 80 Polygons)
2 x Iris                        (144 Vertices,                 128 Polygons)
2 x Pupil                        (153 Vertices,                 144 Polygons)
2 x IrisRing                (89 Vertices,                 80 Polygons)
6 x UpperFrontTeeth        (49 Vertices,                 44 Polygons)
6 x UpperBackTeeth        (490 Vertices,                 448 Polygons)
1 x UpperGums                (507 Vertices,                 480 Polygons)
6 x LowerFrontTeeth        (49 Vertices,                 44 Polygons)
6 x LowerBackTeeth        (490 Vertices,                 448 Polygons)
1 x Tongue                        (98 Vertices,                 96 Polygons)
1 x Lower Gums                (551 Vertices,                 524 Polygons)



The model was created with CINEMA 4D-Studio Release 16 and needs the Hair Renderer to render exactly like the thumbnails (Hair Renderer and Ambient Occlusion were used). Renders made with earlier versions of C4D or other applications will look slightly differently.

------------------------------

All Objects are UV-Mapped (non overlapping) and use these included textures:

Clydesdale_Bump.jpg                (4096 x 5120 pixels)
Clydesdale_Color.jpg                (4096 x 5120 pixels)
Clydesdale_Normals.jpg               (4096 x 5120 pixels)

HorseShoe_Color.jpg                (2048 x 2048 pixels)
HorseShoe_Diffusion.jpg         (2048 x 2048 pixels)

Iris_Color.jpg                        (2048 x 2048 pixels)
IrisRing_Alpha.jpg                (2048 x 2048 pixels)
Sclera_Alpha.jpg                (2048 x 2048 pixels)
Sclera_Color.jpg                (2048 x 2048 pixels)
Sclera+Cornea_Bump.jpg        (2048 x 2048 pixels)

Mouth_Color.jpg                (4096 x 4096 pixels)
Mouth_Normals.jpg                (4096 x 4096 pixels)
Mouth_Refl-Mask.jpg                (4096 x 4096 pixels)


The project also includes 11 Hair-Objects with six Hair-Materials.


The zip-file contains the project-file including the scene (cameras, lights and Background-Material) used to make the main thumbnails, as well as all texture maps.


Thumbnail-images are rendered with CINEMA 4D Release16 Studio (Standard Renderer).
They are not retouched or color-corrected.
No third-party renderer or plug-ins needed.
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