General: This model of a Ciabatta bread is suitable for use in broadcast, high-res closeups, advertising, visualization. The Model is a 3D Scan of a real bread and contains a lot of photoreal Detail. The Scan was edited in Zbrush and shaded/rendered In Vray for CINEMA 4D. But there is also a version for Advanced Render included. The VrayforC4D-Version is ready for Distributed Rendering using only Vray-Bitmap Shaders.
Geometry: Basegeometry is 744 Vertices. A 2k Displacementmap contains all the highres details for Subpolydisplacement. The model is made of quads and tris only. No Ngons and optimized for smoothing or subpolydisplacement. UV-Map is uses most UV-Space. The Displacement-Map and Normal-Map was baked from a 5 Million Vertices-Mesh. There is two Versions of the Normalmap and Displacement-Map. Each baked on Subdivision-Level 1 and Subdivision-Level 4 (Total Subdivisions in Zbrush: 8)
The model is at real world scale. Dimensions: 20cm x 11cm x33cm
Maps: The Maps are available in High resolutions 2048x2048. Additional Maps for low-res applications in 1024x1024 and 512x512. Diffuse-map and Occlusion-map are jpg-Format at 8 bit. Displacment-Map is tiff-Format at 16 bit.
OBJ/FBX/DAE: if you import the OBJ-File to any 3D-Application make sure the mesh is 11 Units high and the Displacement-Maximum is set to 0.757 Units