Interior and exterior, enterable building. Low/mid poly model, quads and a few tris only (no ngons). Optimal for both high-end visualization and games or real-time engines (UE4 .uassets provided)
There are 154 descriptively named objects, many being instances (colums, benches, rods, buttresses or windows) for easier editing and optimization. The objects are organized within the same layer structure. The model is developed in a detail-based object arrangement, the most complex shapes have LODs, so you can easily decrease the poly-count by deleting non-essential objects or choosing the higher LODs.
The scene has a minimum of 100663 polys, 113230 vertices, and a maximun of 111599 polys and 124630 vertices. The colums have 2 LODS: LOD0: polys 12967; LOD1: polys 2031
Unwrapped UVs for all objects. Overlapping UVS in UV channel 1 (for common textures) & Non-overlapping UVS in UV channel 2 (for lightmap baking etc). Some objects have uvs in the 3, 4 channels to support multi-layer texturing.
The full scene (environment, exposure, gamma, cameras, lights, materials, textures, renderer) is configured and ready to render in a physically correct linear space. Renders displayed here have contrast applied only, no further post-production.
PBR, meaningfully named materials for all objects (base color, roughness, specular and normal maps) There are 36 texture maps, PNG format, mainly 2K resolution. All textures have their paths stripped from the model in order to prevent linking issues. Maybe some textures should be relinked when using OBJ and FBX file formats, due to format exporting and importing limitations regarding PBR materials.
Scene with real world measures, default unit is meters (centimeters for Unreal) The building bounding box is 31.6m x 23m x 29.8m
Blender 2.83 native file format.
3dsmax 2016 file format with standard and Vray 3.50 materials also included.
Unreal Engine .uassets added, without collisions.
Cycles renderer used for preview images, materials and procedural textures. No plugins needed. The HDR image used for lighting the scene is not included, but an environtmental HDRI is set up for preview renders in the viewport with both Cycles and EEVEE. An ordinary dome is configured for global illumination in the 3DS MAX + Vray file.
For Unreal Engine 4 (UE4), download and place the unzipped 'ASC' directory inside the Content folder of your destination project.
For packages other than Unreal, download the textures and the file format you need and put them together in the same folder before use.
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