An old American wooden church, fit for video games.
Modelled in real-world scale. This building is 14 meters tall (based upon a wild guess).
Rendered and issued in polygonal form. Geometry is mostly quads with with a sprinkle of triangles, and is not fit for subdivision.
Exported at the origin with frozen transforms.
This model is completely unwrapped with a non overlapping/overlapping UVs mix.
Objects, textures and materials are logically named with matching names. Each object only has one material applied. Two objects, each with a 2048x2048 set of PBR textures in .Png format. Each set includes Base Colour, Height, Metallic, Normal (OpenGL), Roughness.
Textures for all formats of this product are packed into a dedicated zipped archive (in the Support Files section).
Blender Cycles materials might need rebuilding when imported into an application other than Blender, but is exported correctly to .Fbx as a Phong material.