Very accurate, suitable for hi-res extreme close-up. Done in Real World Dimensions.
All objects are divided into 7 layers.
The archive contains a completely set-up studio for photorealistic rendering of the given model.
Scanline version of model was created just to enable you to quickly set up materials for your renderer. So I just copied the maps and colors in the corresponding slots of the standard material and change V-Ray lights to photometric. Note scanline version is not ready for rendering.
In the hi-poly version of .obj meshsmooth modifier was collapsed, in the low-poly version it's removed.