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Christmas bells(1)

Royalty Free License
- All Extended Uses
Included Formats
Blender 2.67

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3D Model Specifications
Product ID:773975
Geometry:Polygonal Quads only
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
TurboSquid Member Since August 2012
Currently sells 101 products
Product Rating
This is a set of five(5) Christmas bells.
The bells can be duplicated and given different colours and different sparkles with different colours giving you a infinite range of various coloured bells.
Highly detailed model.
The model is designed to be use as prop or an extra to a scene not as a primary piece.
This model is designed by Syrak Models and is original.

The model is eight objects five of which are bells and the other three are the sparkles.
The sparkles increase the poly count drastically and are separate mesh so they can be deleted or the can be duplicated and added to different bells.
Each bell is 617 vertices and 608 polys.
The sparkles have between 80000 vertices and 60000 polys to 97872 vertices and 73404 polys.
In total there are 318381 vertices and 251542 polys.
The model is set to real world scale.
The model has been designed to have sub division / turbo smooth, but it has been supplied without it. Without sub division / turbo smooth it could be used as a low poly asset, or with sub division / turbo smooth it could be used as a high poly asset suitable for close up shots.
This model has been set out in a logically. All meshes, objects, materials and textures have been named correctly.
This model contains only 4 sided polygons(QUADS), **there are NO triangles or N-gons.**

This product is not rigged.


2 x 1613 x 806 black and white masks.
There are no diffuse textures. There are materials only. The black and white mask is to separate the chrome form the coloured metal.
The textures are made very large so the maximum amount of detail can be seen. If you don't need such large texture just re-scale them to an appropriate size keep the aspect ratio the same to avoid any weird stretching.
To get the same look that is in the render you will need to apply the materials correctly in your own software as each software package handles diffuse textures, masks and alpha textures differently it is up to you to work out what will work.
All textures are designed and made by Syrak Models.
The materials will have to be applied manually.

Model is rendered in Cycles / Blender internal.
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