Nine Lowpoly chopped wood pieces and different stacks of wood. Ready to be used as props in rural, medieval, village garden and different scenes or games. Native format is Blender. Scale and polygon count for each piece in native app as follows- approx measurements ---------- Vertices ---Faces--- Triangles
WoodStacked - 105x47x74 cm (41.3x18.50x29.1 inches) 742 v 897 f 1264 tr WoodPile2 - 90x100x45 cm (35.4x39.4x17.7 inches) 204 v 243 f 344 tr WoodPile - 170x97x50cm (67x38x19.6 inches) 400 v 494 f 688 tr FireWood - 67x57x33 cm (26.3x22.4x13 inches) 120 v 140 f 200 tr Loggerhead - 50x41x40cm (19.6x16.14x15.75 inches) 42 v 60 f 80 tr SampleChopped - 19x50x9 cm (7.48x19.6x3.54 inches) 14 v 17 f 24 tr SampleWedge - 20x45x15 cm (7.8x17.7x5.9 inches) 12 v 14 f 20 tr SampleRoundLow - 14x50x13 cm(5.5x19.6x5.1 inches) 22 v 30 f 40 tr SampleRoundHigh - 14x50x13 cm(5.5x19.6x5.1 inches) 42 v 60 f 80 tr
Origin is at world center and at bottom center of each piece. Smaller, single pieces has origin so they can lay flat on the ground.Blender file has textures packed. Previews are in app (Blender) views, not renders. House in previews is for a sample use of one piece of the asset and is not included (Sold separately as my product). Last preview is a sample screenshot from Unreal Engine.UE Manequin and scene are for scale and not included. All pieces are placed on a different layer in Blender. Exported as separate objects in other formats and archived. Textures include: 2048x2048 JPG format - Diffuse and Normalmap (Specularity and Displacement are included for convenience in the texture pack, but not used.)
Textures in formats other than .blend may have to be reassigned.