This 3D model, Azure dragon of the East, was created in Zbrush2018. It is an one piece of 3D mesh object with high resolutions 4096x4096 textures, (no other separated 3d mesh), hence, easy to manipulate in the rigging and animation.
Although no rigging provided, but the model can easily change pose in blender using 'mesh follow curve' method.
All polygons are in quads (should be).
Package containing Zbrush project files with lowpoly model, super highpoly original sculpt model(6 millions polygons for polypaint), zbrush tool files, obj file, stl file.
Textures maps are: UV Layout, UV textures, displacement map, normal map, various kind of uv texture maps (black/ golden/ green/ red/ yellow/ metals look).
Blender files also attached with UV texture, displacement map, normal map. But when you need to render in blender, please uncheck the displacement map in blender, and only use uv texture map+normal map. Displacement map which created in zbrush found not compatible with blender render. Reference images were rendered in keyshot HD and blender.