Every figure was modelled carefully, the textures are made using procedural materials in maya 2011, converted in .psd edited where necessary and saved in jpg best quality, the original procedural material is included in the maya file (bw_procedural_materials.ma,table_procedural_material.ma)
Every pieces is 2048x2048 texture and bump, The board in composed of multiple textures of 1024 2048 and 4096.
Some picture are rendered with maya software and adding ambient occlusion in mental-ray, scene included (chessboard_photo.ma)
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