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Female with muscle rigging

$49
or
FORMATS
NATIVE
3ds Max 2014  |  mental ray 2014
ZBrush
3ds Max 2011  |  mental ray 2011
3ds Max 2012  |  mental ray 2012
3ds Max 2013  |  mental ray 2013
Other
FBX 2010
OBJ 2010
3D Model Specifications
45,521 Polygons
24,942 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Rigged
Product ID: 880713
10 Products
Since 2012

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Virtual Character - Jessica
Rigged high detail female character with muscle and fat simulation.

Originally created with 3ds Max 2014 using the MentalRay renderer, also contains 3dsMax 2013,2012,2011 versions plus the FBX and OBJ files.

==USAGE==

This model is suitable for use in advertising, design visualisation,forensic presentation, film, game cut scenes, etc.

==FEATURES==
- No plugin used.
- Rigged with skin and biped plus extra muscle bones.
- Originally designed muscle and fat real-time simulation system. 25 muscles all over the body will be auto-deformed when you animate the Biped bones. The fat(Breat,Hip,Belly) & hairs will be simulated physically and realistically. Everything happen in real-time, No plugin/keyframe/pre-calculation needed. You only need to drag a few sliders to set the softness and gravity values.
- Blended Facial morph controls. You can control the Facial with a very friendly panel, The control panel will follow the face of the character, but the panel itself won’t be rendered. You can unlink the panel and move it to anywhere you want.
- Two hair colours, blonde and brown. You can easily create your own colour by modify the PSD texture file.
- Two different iris textures, gray and green.
- Two bikini colours, red and black.
- Two pantyhose colours, skin colour and black.
- Two stocking colours, white and black
- Realistic SSS (Sub Surface Scattering) skin shaders.
- Works well with MoCap data (minimal cleanup).
- All ambient occlusion are controlled by a MentalRay material.
- Animateable private parts, You can easily animate them with a very friendly panel.


==SPECS==

- Contains 10 seperate models, 79 Morph Targets.
- Total (not including Morph Targets),Polys 45521,Verts 24942 (Subdivision Level 0)

- Body            Polys 14376   Verts 7297         
- Eyes (x2)      Polys 3900    Verts 2050               
- Mouth          Polys 14068 Verts 7802               
- Bikini            Polys 1190    Verts 686                     
- Hair             Polys 5907    Verts 4049                        
- High heel      Polys 1992    Verts 1008                     
- Pantyhose    Polys 3196    Verts 1597
- Stockings    Polys 2168    Verts 1104      
- Rig Objects(geo): polycount minimal.

All counts are before turbosmooth modifiers.


==PRESENTATION IMAGES==

- All preview images are rendered with Mentalray
- No compositing used, Product is ready to render as
previews, Lights and cameras included in file.

==TEXTURES==

- 32 textures, All textures are in .jpg/.png format.
- 4096x4096 for main body and clothes.
- 1024x2048 for stockings and pantyhose, lower for rest.
- All body textures are hand painted.
- 918MB PSD files with layers of all textures included.

==GENERAL==

- Model is built to real world scale. Character height is 1.645m.
- Units used: Meter/ 1unit=1cm.
- Scene objects are organized by layers/Groups.
- All objects individually named and in appropriate layers.
- All mesh objects are editable poly with modifier stack intact.


==ADDITIONAL NOTES==
- Pose files (.bip) included.
- Ztool for body and clothes included.
- A PDF UserManual included.
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