Low poly game model. Originally created with Blender v2.79. This model was designed for use as a real-time. The Blender scene includes character model, rig, metarig, camera, scale object, ground object and two lights source.
Character model contains 15 separate objects: Body Clip Left Clip Right Eye Left Eye Right Eyebrow Left Eyebrow Right Hair Lashes Bottom Left Lashes Bottom Right Lashes Upper Left Lashes Upper Right Teeth Bottom Teeth Upper Feet
Blender scene includes 5 animations for character: rigPinUpPosing rigPinWalk rigPinStand rigPinStepLeft rigPinStepRight
Scale motion animations: ScaleAction
Three blend files provided:
PinUpNudeWidget.blend: In this file, the generated rig from the metarig (metarig present also in the scene). All five animations in this file are widget based (this is shown on preview). I also blocked stretching some bones, but if you do an animation where you need to stretch a character, you can take it back.
PinUpNude.blend: In this file, the same five animations are baked, but only on bones. This makes it possible to use the model in the game.
PinUpNudeGame.blend: In this file, I showed an example of using the model with animations in the Blender Game Engine. Here the character can move around a small location control from the keyboard.
Textures: bodynude_diffuse.png 1024 x 2048 bodynude_normal.png 1024 x 2048 lashes_toon.png 1024 x 1024 pinup_hair.png 2048 x 2048 pinup_hair_n.png 2048 x 2048 pinup_shoes.png 2048 x 1024 pinup_shoes_n.png 2048 x 1024
Model is built to real-world scale. Units used: Centimeters. Model is 160.1 centimeters tall (Z), 125.8 centimeters wide (X) and 34.4 centimeters long (Y).