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CH-53 Military Helicopter 3D Model (No Interior) 3D model

Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2010 mental ray
Other
Autodesk FBX 2010
OBJ

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3D Model Specifications
Product ID:1188038
Published:
Geometry:Subdivision
Polygons:1,773,961
Vertices:927,262
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since January 2005
Currently sells 32 products
Achievements:
Product Rating
Unrated
Description
Realistic Model of the CH-53 Military Helicopter.

Modeled and rendered in 3DS MAX 2010 without plugins.
The model has primarily quad (over 96% quad) based topology so you can easily choose the models resolution with a subdivision modifier, like TurboSmooth.

All the models parts and scene helpers are organized via their naming scheme.

The model has moving parts including the rotors, landing gears, and a folding tail that are linked to helper objects and wired to animation sliders (3ds max2010 format) making it quick and easy to choose the model's pose.

Textures are in JPG format (8192x8192 pixels) and include a color, specular, glossiness, transparency and reflection map.

The original 8K PSD (Photoshop) file that the textures were generated from is also included for download.

Remember to check out all the preview renders.

Over 470 hours of work.

.Max (3ds max 2010) format:
The file opens without errors.
Clearly named objects, textures, and materials.
Includes animation sliders for easy posing.
The lighting and background render setup is included.
All parts are named.
Scaled to real life size.
The model is positioned at world center.
Simple instructions are included in case you need them.

.FBX format:
Clearly named objects, textures, and materials.
Exported from 3ds max 2010 and ready for subdivision.
All parts are named.
The model is positioned at world center.
Simple instructions are included in case you need them.

.Obj format:
Exported from 3ds max 2010 and ready for subdivision.
Clearly named objects, textures, and materials.
Just apply the one material to all mesh.
All parts are named.
The model is positioned at world center.
Simple instructions are included in case you need them.
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